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T.C. CHANG

E-mail: designs@tcchang.com

Website: www.tcchang.com

 

SUMMARY OF QUALIFICATIONS

Innovative designs, art, conceptual thinking and understanding of current technologies and techniques have given my artwork a unique look and feel. I have extensive experience as a 3D Character artist/modeler, environment modeler, UI designs, ranging from web applications, desktop GUI, art directed numerous CD-Rom, web site and board band projects. My photography works have also been published.

 

SKILLS


·         Maya

·         ZBrush

·         Photoshop CS

·         Illustrator

·         Quark

·         Fireworks

·         Dreamweaver

·         Power Point

·         Flash


 

EMPLOYMENT HISTORY

 

Electronic Arts, Redwood City, CA                                                                                                                                             2005 – Present
Character Art Director


The GODFATHER 2 (PS3, X360)

Character Art Director

·         Managing Character Team for Godfather Franchise


The GODFATHER (PS3)

Lead Character Artist

·         Managing Character Team for Godfather PS3

 

The GODFATHER (X360)

Character Modeler

·         Creating next generation character modeling and texturing.

 

James Bond: Sean Connery's From Russia with Love (PS2, Xbox, Game Cube, PSP)

Environment Artist

·         Modeled and textured the finale level, Octopus base

·         Environment level art for Istanbul Streets, 1, 2 & 3, Station T, Gypsy Camp and Sniper.

 

Sony Computer Entertainment America, Foster City, CA                                                                                                 2002 – 2005

3D Artist

Jet Li's The RETRIEVER (PS2, PSP)
Lead Character Texture Artist

·         Lead character texture artist, responsible for final character look and feel, in-game assets as well as Cinematic characters.

·         Textured entire lead cast as well as developed next generation pipeline research and development.

·         Created character renders for marketing and promotional elements.

                 

Jet Li's Rise to Honor (PS2)
UI Artist

·         Design and implementation of entire UI elements in Rise to Honor.

·         UI director for all localization assets. ( Europe )

·         Graphics point person for marketing assets and support promotional material.

 

Ping Systems Inc., San Francisco, CA                                                                                                                                       2000 – 2001        
Director of Creative

·         Web enabled desktop application portals. PC design widgets.

·         Responsible for all company branding; logo design, brochures, web site, business cards, letterheads and all peripheral design material.

·         Developed user interface for B2B email exchange platform.

Flatland Online, San Francisco, CA                                                                                                                                            1999 – 2000
3D Creative Director

·         3D internet software. 3DML. Director of 3D content.

·         Design and creation of all fundamental building blocks for Rover application.

·         Web site, branding and 3D site builds for the web.

·         Developed 3DML projects in association with Aureal Sound, Eidos Interactive, Alta Vista and 3DFX.

Sony Interactive Studios America / 989 Studios, Foster City, CA                                                                                   1997 – 1999
Lead Concept Artist, 3D Artist

The Diabolical Adventures of Tobu, Dark Guns

·         Worked as a lead concept artist and developed game models (characters & environments) using Alias Wavefront PowerAnimator

Time Warner Broad Band Cable Applications, Burbank, CA                                                                                         1997

Graphic Designer (contract)

·         Road Runner/ Line Runner Cable systems, broadband applications: a designer for ITV, projects such as Dreamweaver with clients:
Toyota
, Good Guys, Block Buster Music.

Disney Interactive, Burbank, CA                                                                                                                                                 1997
Concept / Digital Artist (contract)

·         Project: S'Park CD-ROM project.

·         Developed Disney Online prototypes such as S' Park in the Dark and Musical Adventures in S' Park.

·         Illustrations & main screen designs.

Total Media / Kusher-Locke Associates, Los Angeles, CA                                                                                               1995 – 1996

Art Director

·         Project: Wine! The complete CD-ROM Guide.

·         Designed user interface; menus, wine games, and multi-media presentations.

United Paramount Network – UPN, Los Angeles, CA                                                                                                         1997
Artist (contract)

·         Project: Newsweek Television Digital affiliates presentation, PTV Interactive.

·         Paramount Pictures Interactive multi-media presentation.

Universal Studios, Los Angeles, CA                                                                                                                                            1997
Designer (contract)

·         Project: www.universalpictures.com

·         Worked in conjunction with Digital DogHouse to develop the Universal Pictures web site.

MGM / UA Home Video Collection, Los Angeles, CA                                                                                                         1996

Designer (contract)

·         Project: www.mgm.com

Warner Bros. Online, Burbank, CA                                                                                                                                            1996
Artist (contract)

·         Projects: Kid's WB, Extra Online, Mind & Body, Babylon 5, WB Television Network, History of Rock'n'Roll.

·         Design and development of Warner Bros. content for AOL.

Five One Productions, Los Angeles, CA                                                                                                                                    1996

Art Director (contract)

·         Project: Virtual Concerts Interactive CD-ROM prototype.

·         Illustrations & user interface designs.

Time Warner Interactive Group, Burbank, CA                                                                                                                      1995 – 1996
Graphic Designer (contract)

·         Projects: Sports illustrated TV broadband & FSN design phase.

·         Art directed screens for WoodStock CD-ROM.

Creative Media, Los Angeles, CA                                                                                                                                                 1995
Art Director (contract)

·         Project: James Dean Interactive CD-ROM.

·         Classic Corvettes CD-ROM.

·         Automobile Illustrations & user interface designs.

·         Artwork & user interface designs.

Dark Vision Interactive / Dark Horse Comics, Inc., Los Angeles, CA                                                                           1991 – 1993
Art Director

·         Project: Aliens Interactive CDI.

·         Philips System Interactive.

·         Worked with Artist Dave Dorman and Mike Richardson in developing the first Aliens Interactive prototype.

Total Vision, Inc. / Philips Interactive Media, Inc., Venice, CA                                                                                       1991 – 1993
Graphic Designer

·         Projects: Adventures in Aspen, Titanic CDI.

·         Production artist.
 

Peep Show, Hollywood, CA                                                                                                                                                          1991
Art Director (contract)

·         Pilot for HBO.

·         Created animation segment using Micromind Director.
 

Synapse Technologies, Inc., Los Angeles, CA                                                                                                                        1990 – 1991
Computer Illustrator

·         Project: Columbus.

UCLA, Los Angeles, CA                                                                                                                                                                  1989 – 1991
Illustrator (contract)

·         Daily Bruin

EDUCATION

 

University of California, Los Angeles  (UCLA), Los Angeles, CA                                                                                  1991
Bachelor of Arts, Design

  • Emphasis in computer generated imagery.
  • Photography & Film studies minor.

 

ACHIEVEMENTS

·         North Bay Artist of the Year - Bank of America Award for Excellence in Fine Arts, 1987

·         Art Exhibition in Wright Gallery, Marin County, CA, 1990

·         Computer generated art work published in Multimedia World, Video Games & Computer Entertainment, New Media and Computer Game Review.