|
|
||||||||||
|
|
|
|
|
|
|
|
|
|||
|
|
||||||||||
T.C.
CHANG
E-mail: designs@tcchang.com
Cell: 415.412.8734
Website: www.tcchang.com
SUMMARY OF QUALIFICATIONS
I have 18
years of experience in the computer graphics industry holding such titles as
Art Director, Development Director/Manager
and Lead Character Artist in leading gaming companies. I have also served as Creative Director in
start-up internet companies.
I am known for my innovative designs, art, conceptual thinking and grasp of
current technologies and techniques.
I am also an accomplished photographer.
I have the
ability to multi-task and prioritize in order to meet deadlines. As a manager I am able to manage, motivate
and
energize others while balancing a large project load. I am proficient in the
following software: Maya, ZBrush, Photoshop,
Illustrator, Quark, PowerPoint.
EMPLOYMENT HISTORY
Hazardous Software (PC,PS3, X360) 2009 – Current
Art Director
·
Art
Directing Real Time Strategy Game : Achron
Multiplayer online. Science fiction genre. Time Travel gameplay.
Responsible for over-all art direction from branding, UI, ingame assets and
concept art.
Electronic Arts, Redwood City, CA 2005 – 2009
Character Art Director
The GODFATHER
2 (PS3, X360)
Character Art
Director
·
Directed
Character Team for Godfather Franchise
Managed Outsourcing Team in Shanghai, China. (EA Shanghai)
The GODFATHER
(PS3)
Lead Character
Artist
·
Managed
Character Team for Godfather PS3
The GODFATHER
(X360)
Character
Modeler
·
Created
next generation character modeling and texturing.
James Bond:
Sean Connery's From
Environment
Artist
·
Modeled
and textured the finale level, Octopus base
·
Created
environment level art for Istanbul Streets, 1, 2 & 3, Station T, Gypsy Camp
and Sniper.
Sony Computer Entertainment
3D Artist
Jet Li's The
RETRIEVER (PS2, PSP)
Lead
Character Texture Artist
·
Lead
character texture artist, responsible for final character look and feel,
in-game assets as well as Cinematic characters.
·
Textured
entire lead cast as well as developed next generation pipeline research and
development.
·
Created
character renders for marketing and promotional elements.
Jet Li's Rise
to Honor
(PS2)
UI Artist
·
Designed
and implemented entire UI elements in Rise to Honor.
·
Created
graphics for marketing assets and support promotional material.
Ping Systems Inc., San
Francisco, CA 2000 – 2001
Creative Director
·
Develop
web enabled desktop application portals. PC design widgets.
·
Designed
all company branding; logo design, brochures, web site, business cards,
letterheads and all peripheral design material.
·
Developed
user interface for B2B email exchange platform.
Flatland Online,
3D Creative Director
·
Developed
3D internet software. 3DML. Director of 3D content.
·
Designed
and created all fundamental building blocks for Rover application.
·
Designed
web site, branding and 3D site builds for the web.
·
Developed
3DML projects in association with Aureal Sound, Eidos Interactive, Alta Vista
and 3DFX.
Sony Interactive Studios America / 989 Studios, Foster City,
CA 1997
– 1999
Lead Concept Artist, 3D Artist
The Diabolical
Adventures of Tobu, Dark Guns
·
Created
game models (characters & environments) using Alias Wavefront PowerAnimator
Time Warner Broad Band Cable Applications,
Graphic
Designer
(contract)
·
Designed
graphics for Road Runner/ Line Runner Cable systems, broadband applications: a
designer for ITV,
projects such as Dreamweaver with clients: Toyota, Good Guys, Block Buster
Music.
Disney Interactive,
Concept / Digital Artist (contract)
·
Created
illustrations for Project: S'Park CD-ROM project.
·
Developed
Disney Online prototypes such as S' Park in the Dark and Musical Adventures in
S' Park.
·
Designed
the main user interface.
Total Media / Kusher-Locke Associates,
Art Director
·
Designed
Project: Wine! The complete CD-ROM Guide.
·
Designed
user interface; menus, wine games, and multi-media presentations.
United Paramount Network – UPN,
Artist (contract)
·
Designed
user interface for Project: Newsweek Television Digital affiliates
presentation, PTV Interactive.
·
Designed
graphics for Paramount Pictures Interactive multi-media presentation.
Universal Studios,
Designer (contract)
·
Designed
website for Project: www.universalpictures.com
MGM / UA Home Video Collection,
Designer (contract)
·
Designed
website for Project: www.mgm.com
Warner Bros. Online,
Artist (contract)
·
Designed
website for Projects: Kid's WB, Extra Online, Mind & Body, Babylon 5, WB
Television Network, History of Rock'n'Roll.
·
Design
and development of Warner Bros. content for AOL.
Five One Productions, Los Angeles,
CA 1996
Art Director (contract)
·
Created
illustration and user interface for Project: Virtual Concerts Interactive
CD-ROM prototype.
Time Warner Interactive Group,
Graphic Designer (contract)
·
Designed
menu screens for Projects: Sports illustrated TV broadband & FSN design
phase.
·
Art
directed screens for WoodStock CD-ROM.
Creative Media, Los Angeles, CA 1995
Art Director (contract)
·
Art
directed Project: James Dean Interactive CD-ROM.
·
Art
directed menu screens and created illustrations for Project: Classic Corvettes
CD-ROM.
·
Art
directed Automobile illustrations and user interface designs.
Dark Vision Interactive / Dark Horse Comics, Inc.,
Art Director
·
Art
directed for Project: Aliens Interactive CDI.
Total Vision, Inc. / Philips Interactive Media,
Inc.,
Venice, CA 1991 –
1993
Graphic Designer
·
Designed
graphics for Projects: Adventures in Aspen, Titanic CDI.
Peep Show, Hollywood, CA 1991
Art Director (contract)
·
Art
directed Pilot for HBO.
·
Created
animation segment using Micromind Director.
Synapse Technologies, Inc.,
Computer Illustrator
·
Illustrated
screens for Project: Columbus.
EDUCATION
University of California, Los Angeles (UCLA), Los Angeles,
CA 1991
Bachelor of Arts, Design
·
Emphasis
in computer generated imagery.
·
Photography
& Film studies minor.